Justice – Beginning of the Retaliation (Zen)

October 29, 2012 Leave a comment

Background

ZEN’s father, Zhi Zun was the Commander of the Hong Wu Troupe. He was responsible for protecting the safety of the Emperor with his expertise in martial arts. The story began from an ordinary training day for ZEN.

ZEN was training very hard, hoping that one day he would be as powerful as his father.

One day, Zhi Zun sent his capable assistant, Suha, to train his son.

After a long period of training, ZEN returned home thinking that his skills had improved significantly. However, he could not find any signs of Suha and his father at home. At that instant moment of his panic, Suha appeared with serious injuries.

Suha did not tell ZEN what had happened but asked him to run away immediately. ZEN was so worried about his father that he rushed out and started shouting for the latter.

While ZEN was out looking for his father, he discovered that the Palace was in total chaos. Suddenly, he heard sounds of a huge fight in the distance, and ran toward the source, thinking that his father would be there.

Upon reaching the scene of combat, ZEN saw his father fighting a figure that looked like the Emperor.

The Emperor seemed like he was being controlled by an unknown dark force.

After an exchange of blows, the Emperor realised that Zhi Zun was too powerful. At that very moment, he saw ZEN running into the battle. Thinking that ZEN was a better target, the Emperor targeted him instead.

Seeing that his son’s life was in danger, Zhi Zun used himself to shield ZEN from the Emperor’s attack.

The Emperor’s attack injured Zhi Zun severely, and Zhi Zun could not continue with the battle. Realising that his son was in a grave situation, Zhi Zun ordered Suha to escape with ZEN.

Knowing that ZEN was unwilling to leave without his father, Suha had to lie to ZEN that Zhi Zun would be joining them later. It was upon hearing this that ZEN agreed to leave.

When they reached the boat, Suha confessed to ZEN that Zhi Zun had died during the fight and tasked her to give a chest to ZEN. Suha said that within the chest, ZEN will be able to obtain the power needed for revenge and that it was up to him to keep it safe.

As the boat sailed away, they encountered a horrible storm in the sea and the boat almost sunk. Luckily, they ran into Kyrin and she rescued ZEN and Suha.

Surviving the fate of death on the sea, Zen’s journey to avenge his father’s death begins….

Skills

Zen (I)

Chivalrous Movement -> Master level: 10

  • Permanently increases Accuracy, Maximum Speed, and Jump.
  • Level 1: Accuracy: +22, Maximum Speed: +2, Jump: +1.
    Level 2: Accuracy: +44, Maximum Speed: +4, Jump: +2.
    Level 3: Accuracy: +66, Maximum Speed: +6, Jump: +3.
    Level 4: Accuracy: +88, Maximum Speed: +8, Jump: +4.
    Level 5: Accuracy: +110, Maximum Speed: +10, Jump: +5.
    Level 6: Accuracy: +132, Maximum Speed: +12, Jump: +6.
    Level 7: Accuracy: +154, Maximum Speed: +14, Jump: +7.
    Level 8: Accuracy: +176, Maximum Speed: +16, Jump: +8.
    Level 9: Accuracy: +198, Maximum Speed: +18, Jump: +9.
    Level 10: Accuracy: +220, Maximum Speed: +20, Jump: +10.

Lion’s Might -> Master level: 10

  • Increases Critical hit rate and Ciritical hit minimum damage.
  • Level 1: Critical Rate: +2%, Minimum Critical Damage: +2%.
    Level 2: Critical Rate: +4%, Minimum Critical Damage: +4%.
    Level 3: Critical Rate: +6%, Minimum Critical Damage: +6%.
    Level 4: Critical Rate: +8%, Minimum Critical Damage: +8%.
    Level 5: Critical Rate: +10%, Minimum Critical Damage: +10%.
    Level 6: Critical Rate: +12%, Minimum Critical Damage: +12%.
    Level 7: Critical Rate: +14%, Minimum Critical Damage: +14%.
    Level 8: Critical Rate: +16%, Minimum Critical Damage: +16%.
    Level 9: Critical Rate: +18%, Minimum Critical Damage: +18%.
    Level 10: Critical Rate: +20%, Minimum Critical Damage: +20%.

Dragon Wing Attack -> Master level: 20

  • Attacks enemies with a whirlwind created by a super fast uppercut.
  • Level 1: MP Cost: 18, Damage: 254%, Attacks up to 6 enemies.
    Level 2: MP Cost: 18, Damage: 258%, Attacks up to 6 enemies.
    Level 3: MP Cost: 18, Damage: 262%, Attacks up to 6 enemies.
    Level 4: MP Cost: 18, Damage: 266%, Attacks up to 6 enemies.
    Level 5: MP Cost: 18, Damage: 270%, Attacks up to 6 enemies.
    Level 6: MP Cost: 20, Damage: 274%, Attacks up to 6 enemies.
    Level 7: MP Cost: 20, Damage: 278%, Attacks up to 6 enemies.
    Level 8: MP Cost: 20, Damage: 282%, Attacks up to 6 enemies.
    Level 9: MP Cost: 20, Damage: 286%, Attacks up to 6 enemies.
    Level 10: MP Cost: 20, Damage: 290%, Attacks up to 6 enemies.
    Level 11: MP Cost: 22, Damage: 294%, Attacks up to 6 enemies.
    Level 12: MP Cost: 22, Damage: 298%, Attacks up to 6 enemies.
    Level 13: MP Cost: 22, Damage: 302%, Attacks up to 6 enemies.
    Level 14: MP Cost: 22, Damage: 306%, Attacks up to 6 enemies.
    Level 15: MP Cost: 22, Damage: 310%, Attacks up to 6 enemies.
    Level 16: MP Cost: 24, Damage: 314%, Attacks up to 6 enemies.
    Level 17: MP Cost: 24, Damage: 318%, Attacks up to 6 enemies.
    Level 18: MP Cost: 24, Damage: 322%, Attacks up to 6 enemies.
    Level 19: MP Cost: 24, Damage: 326%, Attacks up to 6 enemies.
    Level 20: MP Cost: 24, Damage: 330%, Attacks up to 6 enemies.

Double shot -> Master level: 20

  • Fires two consecutive bullets at the enemy.
  • Level 1: MP Cost: 4, Damage: 127%, Attacks 2 times, Maximum Range: 380.
    Level 2: MP Cost: 4, Damage: 129%, Attacks 2 times, Maximum Range: 380.
    Level 3: MP Cost: 4, Damage: 131%, Attacks 2 times, Maximum Range: 380.
    Level 4: MP Cost: 4, Damage: 133%, Attacks 2 times, Maximum Range: 380.
    Level 5: MP Cost: 4, Damage: 135%, Attacks 2 times, Maximum Range: 380.
    Level 6: MP Cost: 5, Damage: 137%, Attacks 2 times, Maximum Range: 380.
    Level 7: MP Cost: 5, Damage: 139%, Attacks 2 times, Maximum Range: 380.
    Level 8: MP Cost: 5, Damage: 141%, Attacks 2 times, Maximum Range: 380.
    Level 9: MP Cost: 5, Damage: 143%, Attacks 2 times, Maximum Range: 380.
    Level 10: MP Cost: 5, Damage: 145%, Attacks 2 times, Maximum Range: 380.
    Level 11: MP Cost: 5, Damage: 147%, Attacks 2 times, Maximum Range: 380.
    Level 12: MP Cost: 6, Damage: 149%, Attacks 2 times, Maximum Range: 380.
    Level 13: MP Cost: 6, Damage: 151%, Attacks 2 times, Maximum Range: 380.
    Level 14: MP Cost: 6, Damage: 153%, Attacks 2 times, Maximum Range: 380.
    Level 15: MP Cost: 6, Damage: 155%, Attacks 2 times, Maximum Range: 380.
    Level 16: MP Cost: 6, Damage: 157%, Attacks 2 times, Maximum Range: 380.
    Level 17: MP Cost: 6, Damage: 159%, Attacks 2 times, Maximum Range: 380.
    Level 18: MP Cost: 7, Damage: 161%, Attacks 2 times, Maximum Range: 380.
    Level 19: MP Cost: 7, Damage: 163%, Attacks 2 times, Maximum Range: 380.
    Level 20: MP Cost: 7, Damage: 165%, Attacks 2 times, Maximum Range: 380.

Violent Impact -> Master level: 20

  • Step forward, unleashing a powerful hit with your fits.
  • Level 1: MP Cost: 10, Damage: 384%, Attacks up to 6 enemies.
    Level 2: MP Cost: 11, Damage: 388%, Attacks up to 6 enemies.
    Level 3: MP Cost: 11, Damage: 392%, Attacks up to 6 enemies.
    Level 4: MP Cost: 12, Damage: 396%, Attacks up to 6 enemies.
    Level 5: MP Cost: 12, Damage: 400%, Attacks up to 6 enemies.
    Level 6: MP Cost: 13, Damage: 404%, Attacks up to 6 enemies.
    Level 7: MP Cost: 13, Damage: 408%, Attacks up to 6 enemies.
    Level 8: MP Cost: 14, Damage: 412%, Attacks up to 6 enemies.
    Level 9: MP Cost: 14, Damage: 416%, Attacks up to 6 enemies.
    Level 10: MP Cost: 15, Damage: 420%, Attacks up to 6 enemies.
    Level 11: MP Cost: 15, Damage: 424%, Attacks up to 6 enemies.
    Level 12: MP Cost: 16, Damage: 428%, Attacks up to 6 enemies.
    Level 13: MP Cost: 16, Damage: 432%, Attacks up to 6 enemies.
    Level 14: MP Cost: 17, Damage: 436%, Attacks up to 6 enemies.
    Level 15: MP Cost: 17, Damage: 440%, Attacks up to 6 enemies.
    Level 16: MP Cost: 18, Damage: 444%, Attacks up to 6 enemies.
    Level 17: MP Cost: 18, Damage: 448%, Attacks up to 6 enemies.
    Level 18: MP Cost: 19, Damage: 452%, Attacks up to 6 enemies.
    Level 19: MP Cost: 19, Damage: 456%, Attacks up to 6 enemies.
    Level 20: MP Cost: 20, Damage: 460%, Attacks up to 6 enemies.

Somersault -> Master level: 10

  • Tumble in the air while jumping. Movement distance increases as the skill level increases.
  • Level 1: MP Cost: 11, jumps a certain distance.
    Level 2: MP Cost: 12, jumps a certain distance.
    Level 3: MP Cost: 13, jumps a certain distance.
    Level 4: MP Cost: 14, jumps a certain distance.
    Level 5: MP Cost: 15, jumps a certain distance.
    Level 6: MP Cost: 16, jumps a certain distance.
    Level 7: MP Cost: 17, jumps a certain distance.
    Level 8: MP Cost: 18, jumps a certain distance.
    Level 9: MP Cost: 19, jumps a certain distance.
    Level 10: MP Cost: 20, jumps a certain distance.

^ Copied from Mercedes.

Zen (II)

Gun Mastery -> Master level: 20

  • Increases weapon mastery and accuracy of gun.
  • Level 1: When using guns, Mastery: +12%, Accuracy: +6.
    Level 2: When using guns, Mastery: +14%, Accuracy: +12.
    Level 3: When using guns, Mastery: +16%, Accuracy: +18.
    Level 4: When using guns, Mastery: +18%, Accuracy: +24.
    Level 5: When using guns, Mastery: +20%, Accuracy: +30.
    Level 6: When using guns, Mastery: +22%, Accuracy: +36.
    Level 7: When using guns, Mastery: +24%, Accuracy: +42.
    Level 8: When using guns, Mastery: +26%, Accuracy: +48.
    Level 9: When using guns, Mastery: +28%, Accuracy: +54.
    Level 10: When using guns, Mastery: +30%, Accuracy: +60.
    Level 11: When using guns, Mastery: +32%, Accuracy: +66.
    Level 12: When using guns, Mastery: +34%, Accuracy: +72.
    Level 13: When using guns, Mastery: +36%, Accuracy: +78.
    Level 14: When using guns, Mastery: +38%, Accuracy: +84.
    Level 15: When using guns, Mastery: +40%, Accuracy: +90.
    Level 16: When using guns, Mastery: +42%, Accuracy: +96.
    Level 17: When using guns, Mastery: +44%, Accuracy: +102.
    Level 18: When using guns, Mastery: +46%, Accuracy: +108.
    Level 19: When using guns, Mastery: +48%, Accuracy: +114.
    Level 20: When using guns, Mastery: +50%, Accuracy: +120.

Physical Training -> Master level: 10

  • Permanently increases Strength and Dexterity.
  • Level 1: STR: +3, DEX: +3.
    Level 2: STR: +6, DEX: +6.
    Level 3: STR: +9, DEX: +9.
    Level 4: STR: +12, DEX: +12.
    Level 5: STR: +15, DEX: +15.
    Level 6: STR: +18, DEX: +18.
    Level 7: STR: +21, DEX: +21.
    Level 8: STR: +24, DEX: +24.
    Level 9: STR: +27, DEX: +27.
    Level 10: STR: +30, DEX: +30.

Will of the Chivalrous -> Master level: 15

  • Recovers HP and MP at a set interval.
  • Level 1: Every 19 seconds, restores 1% HP and MP.
    Level 2: Every 18 seconds, restores 1% HP and MP.
    Level 3: Every 17 seconds, restores 2% HP and MP.
    Level 4: Every 16 seconds, restores 2% HP and MP.
    Level 5: Every 15 seconds, restores 3% HP and MP.
    Level 6: Every 14 seconds, restores 3% HP and MP.
    Level 7: Every 13 seconds, restores 4% HP and MP.
    Level 8: Every 12 seconds, restores 4% HP and MP.
    Level 9: Every 11 seconds, restores 5% HP and MP.
    Level 10: Every 10 seconds, restores 5% HP and MP.
    Level 11: Every 9 seconds, restores 6% HP and MP.
    Level 12: Every 8 seconds, restores 6% HP and MP.
    Level 13: Every 7 seconds, restores 7% HP and MP.
    Level 14: Every 6 seconds, restores 7% HP and MP.
    Level 15: Every 5 seconds, restores 8% HP and MP.

Dream -> Master level: 20

  • Focus and increases your physical attacks and accuracy for a certain period of time.
  • Level 1: MP Cost: 15, Duration: 66 seconds, Weapon ATT: +1, Accuracy: +84.
    Level 2: MP Cost: 15, Duration: 72 seconds, Weapon ATT: +3, Accuracy: +88.
    Level 3: MP Cost: 16, Duration: 78 seconds, Weapon ATT: +4, Accuracy: +92.
    Level 4: MP Cost: 16, Duration: 84 seconds, Weapon ATT: +6, Accuracy: +96.
    Level 5: MP Cost: 17, Duration: 90 seconds, Weapon ATT: +7, Accuracy: +100.
    Level 6: MP Cost: 17, Duration: 96 seconds, Weapon ATT: +9, Accuracy: +104.
    Level 7: MP Cost: 18, Duration: 102 seconds, Weapon ATT: +10, Accuracy: +108.
    Level 8: MP Cost: 18, Duration: 108 seconds, Weapon ATT: +12, Accuracy: +112.
    Level 9: MP Cost: 19, Duration: 114 seconds, Weapon ATT: +13, Accuracy: +116.
    Level 10: MP Cost: 19, Duration: 120 seconds, Weapon ATT: +15, Accuracy: +120.
    Level 11: MP Cost: 20, Duration: 126 seconds, Weapon ATT: +16, Accuracy: +124.
    Level 12: MP Cost: 20, Duration: 132 seconds, Weapon ATT: +18, Accuracy: +128.
    Level 13: MP Cost: 21, Duration: 138 seconds, Weapon ATT: +19, Accuracy: +132.
    Level 14: MP Cost: 21, Duration: 144 seconds, Weapon ATT: +21, Accuracy: +136.
    Level 15: MP Cost: 22, Duration: 150 seconds, Weapon ATT: +22, Accuracy: +140.
    Level 16: MP Cost: 22, Duration: 156 seconds, Weapon ATT: +24, Accuracy: +144.
    Level 17: MP Cost: 23, Duration: 162 seconds, Weapon ATT: +25, Accuracy: +148.
    Level 18: MP Cost: 23, Duration: 168 seconds, Weapon ATT: +27, Accuracy: +152.
    Level 19: MP Cost: 24, Duration: 174 seconds, Weapon ATT: +28, Accuracy: +156.
    Level 20: MP Cost: 24, Duration: 180 seconds, Weapon ATT: +30, Accuracy: +160.

  Thunder Resurgence -> Master level: 20

  • Doubles the attack speed of your weapon.
  • Level 1: MP Cost: 30, Doubles the attack speed for 10 seconds.
    Level 2: MP Cost: 29, Doubles the attack speed for 20 seconds.
    Level 3: MP Cost: 28, Doubles the attack speed for 30 seconds.
    Level 4: MP Cost: 27, Doubles the attack speed for 40 seconds.
    Level 5: MP Cost: 26, Doubles the attack speed for 50 seconds.
    Level 6: MP Cost: 25, Doubles the attack speed for 60 seconds.
    Level 7: MP Cost: 24, Doubles the attack speed for 70 seconds.
    Level 8: MP Cost: 23, Doubles the attack speed for 80 seconds.
    Level 9: MP Cost: 22, Doubles the attack speed for 90 seconds.
    Level 10: MP Cost: 21, Doubles the attack speed for 100 seconds.
    Level 11: MP Cost: 20, Doubles the attack speed for 110 seconds.
    Level 12: MP Cost: 19, Doubles the attack speed for 120 seconds.
    Level 13: MP Cost: 18, Doubles the attack speed for 130 seconds.
    Level 14: MP Cost: 17, Doubles the attack speed for 140 seconds.
    Level 15: MP Cost: 16, Doubles the attack speed for 150 seconds.
    Level 16: MP Cost: 15, Doubles the attack speed for 160 seconds.
    Level 17: MP Cost: 14, Doubles the attack speed for 170 seconds.
    Level 18: MP Cost: 13, Doubles the attack speed for 180 seconds.
    Level 19: MP Cost: 12, Doubles the attack speed for 190 seconds.
    Level 20: MP Cost: 11, Doubles the attack speed for 200 seconds.

Panda Earthquake ->Master level: 20

  • Summon a panda to slam the ground, causing a shockwave that hits multiple enemies.
  • Level 1: MP Cost: 18, Damage: 455%, Attacks up to 6 enemies.
    Level 2: MP Cost: 18, Damage: 460%, Attacks up to 6 enemies.
    Level 3: MP Cost: 20, Damage: 465%, Attacks up to 6 enemies.
    Level 4: MP Cost: 20, Damage: 470%, Attacks up to 6 enemies.
    Level 5: MP Cost: 20, Damage: 475%, Attacks up to 6 enemies.
    Level 6: MP Cost: 22, Damage: 480%, Attacks up to 6 enemies.
    Level 7: MP Cost: 22, Damage: 485%, Attacks up to 6 enemies.
    Level 8: MP Cost: 22, Damage: 490%, Attacks up to 6 enemies.
    Level 9: MP Cost: 24, Damage: 495%, Attacks up to 6 enemies.
    Level 10: MP Cost: 24, Damage: 500%, Attacks up to 6 enemies.
    Level 11: MP Cost: 24, Damage: 505%, Attacks up to 6 enemies.
    Level 12: MP Cost: 26, Damage: 510%, Attacks up to 6 enemies.
    Level 13: MP Cost: 26, Damage: 515%, Attacks up to 6 enemies.
    Level 14: MP Cost: 26, Damage: 520%, Attacks up to 6 enemies.
    Level 15: MP Cost: 28, Damage: 525%, Attacks up to 6 enemies.
    Level 16: MP Cost: 28, Damage: 530%, Attacks up to 6 enemies.
    Level 17: MP Cost: 28, Damage: 535%, Attacks up to 6 enemies.
    Level 18: MP Cost: 30, Damage: 540%, Attacks up to 6 enemies.
    Level 19: MP Cost: 30, Damage: 545%, Attacks up to 6 enemies.
    Level 20: MP Cost: 30, Damage: 550%, Attacks up to 6 enemies.

Triple Shots -> Master level: 20

  • Increases the damage and the number of bullets fired when using Double Shot.
  • Level 1: MP Cost: 10, Damage: 124%, Attacks 3 times.
    Level 2: MP Cost: 10, Damage: 127%, Attacks 3 times.
    Level 3: MP Cost: 11, Damage: 130%, Attacks 3 times.
    Level 4: MP Cost: 11, Damage: 133%, Attacks 3 times.
    Level 5: MP Cost: 11, Damage: 136%, Attacks 3 times.
    Level 6: MP Cost: 12, Damage: 139%, Attacks 3 times.
    Level 7: MP Cost: 12, Damage: 142%, Attacks 3 times.
    Level 8: MP Cost: 12, Damage: 145%, Attacks 3 times.
    Level 9: MP Cost: 13, Damage: 148%, Attacks 3 times.
    Level 10: MP Cost: 13, Damage: 151%, Attacks 3 times.
    Level 11: MP Cost: 13, Damage: 154%, Attacks 3 times.
    Level 12: MP Cost: 14, Damage: 157%, Attacks 3 times.
    Level 13: MP Cost: 14, Damage: 160%, Attacks 3 times.
    Level 14: MP Cost: 14, Damage: 163%, Attacks 3 times.
    Level 15: MP Cost: 15, Damage: 166%, Attacks 3 times.
    Level 16: MP Cost: 15, Damage: 169%, Attacks 3 times.
    Level 17: MP Cost: 15, Damage: 172%, Attacks 3 times.
    Level 18: MP Cost: 16, Damage: 175%, Attacks 3 times.
    Level 19: MP Cost: 16, Damage: 178%, Attacks 3 times.
    Level 20: MP Cost: 16, Damage: 181%, Attacks 3 times.

Double Helix -> Master level: 15

  • Summon the strength of a superhuman to charge through your enemies and push them forward. Can be linked with Violent Impact.
  • Level 1: MP Cost: 15, Damage: 249%, Attacks up to 6 enemies 2 times.
    Level 2: MP Cost: 17, Damage: 252%, Attacks up to 6 enemies 2 times.
    Level 3: MP Cost: 17, Damage: 255%, Attacks up to 6 enemies 2 times.
    Level 4: MP Cost: 19, Damage: 258%, Attacks up to 6 enemies 2 times.
    Level 5: MP Cost: 19, Damage: 261%, Attacks up to 6 enemies 2 times.
    Level 6: MP Cost: 21, Damage: 264%, Attacks up to 6 enemies 2 times.
    Level 7: MP Cost: 21, Damage: 267%, Attacks up to 6 enemies 2 times.
    Level 8: MP Cost: 23, Damage: 270%, Attacks up to 6 enemies 2 times.
    Level 9: MP Cost: 23, Damage: 273%, Attacks up to 6 enemies 2 times.
    Level 10: MP Cost: 25, Damage: 276%, Attacks up to 6 enemies 2 times.
    Level 11: MP Cost: 25, Damage: 279%, Attacks up to 6 enemies 2 times.
    Level 12: MP Cost: 27, Damage: 282%, Attacks up to 6 enemies 2 times.
    Level 13: MP Cost: 27, Damage: 285%, Attacks up to 6 enemies 2 times.
    Level 14: MP Cost: 29, Damage: 288%, Attacks up to 6 enemies 2 times.
    Level 15: MP Cost: 29, Damage: 291%, Attacks up to 6 enemies 2 times.
    Level 16: MP Cost: 31, Damage: 294%, Attacks up to 6 enemies 2 times.
    Level 17: MP Cost: 31, Damage: 297%, Attacks up to 6 enemies 2 times.
    Level 18: MP Cost: 33, Damage: 300%, Attacks up to 6 enemies 2 times.
    Level 19: MP Cost: 33, Damage: 303%, Attacks up to 6 enemies 2 times.
    Level 20: MP Cost: 35, Damage: 306%, Attacks up to 6 enemies 2 times.

Zen (III)

Tolerance -> Master level: 20

  • With perseverance unique to ZEN, increase physical, magic defense and maximum HP and MP.
  • Level 1: Physical, Magic DEF: +2%, MaxHP and MaxMP: +30.
    Level 2: Physical, Magic DEF: +3%, MaxHP and MaxMP: +60.
    Level 3: Physical, Magic DEF: +5%, MaxHP and MaxMP: +90.
    Level 4: Physical, Magic DEF: +6%, MaxHP and MaxMP: +120.
    Level 5: Physical, Magic DEF: +8%, MaxHP and MaxMP: +150.
    Level 6: Physical, Magic DEF: +9%, MaxHP and MaxMP: +180.
    Level 7: Physical, Magic DEF: +11%, MaxHP and MaxMP: +210.
    Level 8: Physical, Magic DEF: +12%, MaxHP and MaxMP: +240.
    Level 9: Physical, Magic DEF: +14%, MaxHP and MaxMP: +270.
    Level 10: Physical, Magic DEF: +15%, MaxHP and MaxMP: +300.
    Level 11: Physical, Magic DEF: +17%, MaxHP and MaxMP: +330.
    Level 12: Physical, Magic DEF: +18%, MaxHP and MaxMP: +360.
    Level 13: Physical, Magic DEF: +20%, MaxHP and MaxMP: +390.
    Level 14: Physical, Magic DEF: +21%, MaxHP and MaxMP: +420.
    Level 15: Physical, Magic DEF: +23%, MaxHP and MaxMP: +450.
    Level 16: Physical, Magic DEF: +24%, MaxHP and MaxMP: +480.
    Level 17: Physical, Magic DEF: +26%, MaxHP and MaxMP: +510.
    Level 18: Physical, Magic DEF: +27%, MaxHP and MaxMP: +540.
    Level 19: Physical, Magic DEF: +29%, MaxHP and MaxMP: +570.
    Level 20: Physical, Magic DEF: +30%, MaxHP and MaxMP: +600.

Sturdy Body -> Master level: 20

  • Learning this skill will make the body sturdier thus increasing the Critical rate and ignoring a portion of enemy’s defense.
  • Level 1: Critical Rate: +11%. Monster’s DEF Ignored: +1%.
    Level 2: Critical Rate: +12%. Monster’s DEF Ignored: +2%.
    Level 3: Critical Rate: +13%. Monster’s DEF Ignored: +3%.
    Level 4: Critical Rate: +14%. Monster’s DEF Ignored: +4%.
    Level 5: Critical Rate: +15%. Monster’s DEF Ignored: +5%.
    Level 6: Critical Rate: +16%. Monster’s DEF Ignored: +6%.
    Level 7: Critical Rate: +17%. Monster’s DEF Ignored: +7%.
    Level 8: Critical Rate: +18%. Monster’s DEF Ignored: +8%.
    Level 9: Critical Rate: +19%. Monster’s DEF Ignored: +9%.
    Level 10: Critical Rate: +20%. Monster’s DEF Ignored: +10%.
    Level 11: Critical Rate: +21%. Monster’s DEF Ignored: +11%.
    Level 12: Critical Rate: +22%. Monster’s DEF Ignored: +12%.
    Level 13: Critical Rate: +23%. Monster’s DEF Ignored: +13%.
    Level 14: Critical Rate: +24%. Monster’s DEF Ignored: +14%.
    Level 15: Critical Rate: +25%. Monster’s DEF Ignored: +15%.
    Level 16: Critical Rate: +26%. Monster’s DEF Ignored: +16%.
    Level 17: Critical Rate: +27%. Monster’s DEF Ignored: +17%.
    Level 18: Critical Rate: +28%. Monster’s DEF Ignored: +18%.
    Level 19: Critical Rate: +29%. Monster’s DEF Ignored: +19%.
    Level 20: Critical Rate: +30%. Monster’s DEF Ignored: +20%.

Luck of the Dice -> Master level: 20

  • Try your luck! Roll the dice to get a random buff. Roll a 1, and you get nothing.
  • Level 1: MP Cost: 40, Dice Buff Duration: 66 seconds, Cooldown: 500 seconds.
    Level 2: MP Cost: 40, Dice Buff Duration: 72 seconds, Cooldown: 470 seconds.
    Level 3: MP Cost: 40, Dice Buff Duration: 78 seconds, Cooldown: 470 seconds.
    Level 4: MP Cost: 40, Dice Buff Duration: 84 seconds, Cooldown: 440 seconds.
    Level 5: MP Cost: 45, Dice Buff Duration: 90 seconds, Cooldown: 440 seconds.
    Level 6: MP Cost: 45, Dice Buff Duration: 96 seconds, Cooldown: 410 seconds.
    Level 7: MP Cost: 45, Dice Buff Duration: 102 seconds, Cooldown: 410 seconds.
    Level 8: MP Cost: 45, Dice Buff Duration: 108 seconds, Cooldown: 380 seconds.
    Level 9: MP Cost: 45, Dice Buff Duration: 114 seconds, Cooldown: 380 seconds.
    Level 10: MP Cost: 50, Dice Buff Duration: 120 seconds, Cooldown: 350 seconds.
    Level 11: MP Cost: 50, Dice Buff Duration: 126 seconds, Cooldown: 350 seconds.
    Level 12: MP Cost: 50, Dice Buff Duration: 132 seconds, Cooldown: 320 seconds.
    Level 13: MP Cost: 50, Dice Buff Duration: 138 seconds, Cooldown: 320 seconds.
    Level 14: MP Cost: 50, Dice Buff Duration: 144 seconds, Cooldown: 290 seconds.
    Level 15: MP Cost: 55, Dice Buff Duration: 150 seconds, Cooldown: 290 seconds.
    Level 16: MP Cost: 55, Dice Buff Duration: 156 seconds, Cooldown: 260 seconds.
    Level 17: MP Cost: 55, Dice Buff Duration: 162 seconds, Cooldown: 260 seconds.
    Level 18: MP Cost: 55, Dice Buff Duration: 168 seconds, Cooldown: 230 seconds.
    Level 19: MP Cost: 55, Dice Buff Duration: 174 seconds, Cooldown: 230 seconds.
    Level 20: MP Cost: 60, Dice Buff Duration: 180 seconds, Cooldown: 200 seconds.

Dual Gun Flash -> Master level: 20

  • Fire a scatter shot that hits multiple enemies in front.
  • Level 1: MP Cost: 20, Damage: 355%, Attacks up to 6 enemies 2 times.
    Level 2: MP Cost: 20, Damage: 360%, Attacks up to 6 enemies 2 times.
    Level 3: MP Cost: 22, Damage: 365%, Attacks up to 6 enemies 2 times.
    Level 4: MP Cost: 22, Damage: 370%, Attacks up to 6 enemies 2 times.
    Level 5: MP Cost: 22, Damage: 375%, Attacks up to 6 enemies 2 times.
    Level 6: MP Cost: 24, Damage: 380%, Attacks up to 6 enemies 2 times.
    Level 7: MP Cost: 24, Damage: 385%, Attacks up to 6 enemies 2 times.
    Level 8: MP Cost: 24, Damage: 390%, Attacks up to 6 enemies 2 times.
    Level 9: MP Cost: 26, Damage: 395%, Attacks up to 6 enemies 2 times.
    Level 10: MP Cost: 26, Damage: 400%, Attacks up to 6 enemies 2 times.
    Level 11: MP Cost: 26, Damage: 405%, Attacks up to 6 enemies 2 times.
    Level 12: MP Cost: 28, Damage: 410%, Attacks up to 6 enemies 2 times.
    Level 13: MP Cost: 28, Damage: 415%, Attacks up to 6 enemies 2 times.
    Level 14: MP Cost: 28, Damage: 420%, Attacks up to 6 enemies 2 times.
    Level 15: MP Cost: 30, Damage: 425%, Attacks up to 6 enemies 2 times.
    Level 16: MP Cost: 30, Damage: 430%, Attacks up to 6 enemies 2 times.
    Level 17: MP Cost: 30, Damage: 435%, Attacks up to 6 enemies 2 times.
    Level 18: MP Cost: 32, Damage: 440%, Attacks up to 6 enemies 2 times.
    Level 19: MP Cost: 32, Damage: 445%, Attacks up to 6 enemies 2 times.
    Level 20: MP Cost: 32, Damage: 450%, Attacks up to 6 enemies 2 times.

Octo-Cannon -> Master level: 20

  • Summons the brave octopus crew and their super-powerful gatling cannon to blast nearby enemies.
  • Level 1: MP Cost: 10, Summons cannon for 20 seconds, Damage: 83%. Cooldown: 29 seconds.
    Level 2: MP Cost: 10, Summons cannon for 21 seconds, Damage: 86%. Cooldown: 28 seconds.
    Level 3: MP Cost: 10, Summons cannon for 21 seconds, Damage: 89%. Cooldown: 27 seconds.
    Level 4: MP Cost: 10, Summons cannon for 22 seconds, Damage: 92%. Cooldown: 26 seconds.
    Level 5: MP Cost: 10, Summons cannon for 22 seconds, Damage: 95%. Cooldown: 25 seconds.
    Level 6: MP Cost: 10, Summons cannon for 23 seconds, Damage: 98%. Cooldown: 24 seconds.
    Level 7: MP Cost: 10, Summons cannon for 23 seconds, Damage: 101%. Cooldown: 23 seconds.
    Level 8: MP Cost: 10, Summons cannon for 24 seconds, Damage: 104%. Cooldown: 22 seconds.
    Level 9: MP Cost: 10, Summons cannon for 24 seconds, Damage: 107%. Cooldown: 21 seconds.
    Level 10: MP Cost: 10, Summons cannon for 25 seconds, Damage: 110%. Cooldown: 20 seconds.
    Level 11: MP Cost: 10, Summons cannon for 25 seconds, Damage: 113%. Cooldown: 19 seconds.
    Level 12: MP Cost: 10, Summons cannon for 26 seconds, Damage: 116%. Cooldown: 18 seconds.
    Level 13: MP Cost: 10, Summons cannon for 26 seconds, Damage: 119%. Cooldown: 17 seconds.
    Level 14: MP Cost: 10, Summons cannon for 27 seconds, Damage: 122%. Cooldown: 16 seconds.
    Level 15: MP Cost: 18, Summons cannon for 27 seconds, Damage: 125%. Cooldown: 15 seconds.
    Level 16: MP Cost: 18, Summons cannon for 28 seconds, Damage: 128%. Cooldown: 14 seconds.
    Level 17: MP Cost: 18, Summons cannon for 28 seconds, Damage: 131%. Cooldown: 13 seconds.
    Level 18: MP Cost: 18, Summons cannon for 29 seconds, Damage: 134%. Cooldown: 12 seconds.
    Level 19: MP Cost: 18, Summons cannon for 29 seconds, Damage: 137%. Cooldown: 11 seconds.
    Level 20: MP Cost: 18, Summons cannon for 30 seconds, Damage: 140%. Cooldown: 10 seconds.

^ Wrong info?? o.o

Tiger’s Charge -> Master level: 20

  • Summon wild beasts to attack your enemies, causing an explosion afterwards.
  • Level 1: MP Cost: 23, Deals 204% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 658%.
    Level 2: MP Cost: 23, Deals 208% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 662%.
    Level 3: MP Cost: 25, Deals 212% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 666%.
    Level 4: MP Cost: 25, Deals 216% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 670%.
    Level 5: MP Cost: 25, Deals 220% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 674%.
    Level 6: MP Cost: 27, Deals 224% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 678%.
    Level 7: MP Cost: 27, Deals 228% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 682%.
    Level 8: MP Cost: 27, Deals 232% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 686%.
    Level 9: MP Cost: 29, Deals 236% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 690%.
    Level 10: MP Cost: 29, Deals 240% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 694%.
    Level 11: MP Cost: 29, Deals 244% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 698%.
    Level 12: MP Cost: 31, Deals 248% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 702%.
    Level 13: MP Cost: 31, Deals 252% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 706%.
    Level 14: MP Cost: 31, Deals 256% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 710%.
    Level 15: MP Cost: 33, Deals 260% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 714%.
    Level 16: MP Cost: 33, Deals 264% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 718%.
    Level 17: MP Cost: 33, Deals 268% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 722%.
    Level 18: MP Cost: 35, Deals 272% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 726%.
    Level 19: MP Cost: 35, Deals 276% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 730%.
    Level 20: MP Cost: 35, Deals 280% damage to up to 6 enemies and pushes them for 400 distance, Explosion Damage: 734%.

Fist of the Truth Seeker -> Master level: 30

  • Summon your father’s power, unleashing a storm of punches.
  • Level 1: MP Cost: 20, Damage: 102%, Attacks 8 times.
    Level 2: MP Cost: 20, Damage: 104%, Attacks 8 times.
    Level 3: MP Cost: 20, Damage: 106%, Attacks 8 times.
    Level 4: MP Cost: 20, Damage: 108%, Attacks 8 times.
    Level 5: MP Cost: 22, Damage: 110%, Attacks 8 times.
    Level 6: MP Cost: 22, Damage: 112%, Attacks 8 times.
    Level 7: MP Cost: 22, Damage: 114%, Attacks 8 times.
    Level 8: MP Cost: 22, Damage: 116%, Attacks 8 times.
    Level 9: MP Cost: 22, Damage: 118%, Attacks 8 times.
    Level 10: MP Cost: 24, Damage: 120%, Attacks 8 times.
    Level 11: MP Cost: 24, Damage: 122%, Attacks 8 times.
    Level 12: MP Cost: 24, Damage: 124%, Attacks 8 times.
    Level 13: MP Cost: 24, Damage: 126%, Attacks 8 times.
    Level 14: MP Cost: 24, Damage: 128%, Attacks 8 times.
    Level 15: MP Cost: 26, Damage: 130%, Attacks 8 times.
    Level 16: MP Cost: 26, Damage: 132%, Attacks 8 times.
    Level 17: MP Cost: 26, Damage: 134%, Attacks 8 times.
    Level 18: MP Cost: 26, Damage: 136%, Attacks 8 times.
    Level 19: MP Cost: 26, Damage: 138%, Attacks 8 times.
    Level 20: MP Cost: 28, Damage: 140%, Attacks 8 times.

^ Master level is 20 or 30? o.o

Zen (IV)

Critical Offense -> Master level: 20

  • Increases Critical hit rate and Ciritical hit minimum damage. Against Boss monsters, Critical Hit Rate increases even more, and additional damage is dealt.
  • Level 1: Critical Rate: +6%, Minimum Critical Damage: +4%. When fighting bosses, 1% additional critical rate, 1% additional damage.
    Level 2: Critical Rate: +6%, Minimum Critical Damage: +4%. When fighting bosses, 2% additional critical rate, 2% additional damage.
    Level 3: Critical Rate: +7%, Minimum Critical Damage: +4%. When fighting bosses, 3% additional critical rate, 3% additional damage.
    Level 4: Critical Rate: +7%, Minimum Critical Damage: +5%. When fighting bosses, 4% additional critical rate, 4% additional damage.
    Level 5: Critical Rate: +8%, Minimum Critical Damage: +5%. When fighting bosses, 5% additional critical rate, 5% additional damage.
    Level 6: Critical Rate: +8%, Minimum Critical Damage: +5%. When fighting bosses, 6% additional critical rate, 6% additional damage.
    Level 7: Critical Rate: +9%, Minimum Critical Damage: +6%. When fighting bosses, 7% additional critical rate, 7% additional damage.
    Level 8: Critical Rate: +9%, Minimum Critical Damage: +6%. When fighting bosses, 8% additional critical rate, 8% additional damage.
    Level 9: Critical Rate: +10%, Minimum Critical Damage: +6%. When fighting bosses, 9% additional critical rate, 9% additional damage.
    Level 10: Critical Rate: +10%, Minimum Critical Damage: +7%. When fighting bosses, 10% additional critical rate, 10% additional damage.
    Level 11: Critical Rate: +11%, Minimum Critical Damage: +7%. When fighting bosses, 11% additional critical rate, 11% additional damage.
    Level 12: Critical Rate: +11%, Minimum Critical Damage: +7%. When fighting bosses, 12% additional critical rate, 12% additional damage.
    Level 13: Critical Rate: +12%, Minimum Critical Damage: +8%. When fighting bosses, 13% additional critical rate, 13% additional damage.
    Level 14: Critical Rate: +12%, Minimum Critical Damage: +8%. When fighting bosses, 14% additional critical rate, 14% additional damage.
    Level 15: Critical Rate: +13%, Minimum Critical Damage: +8%. When fighting bosses, 15% additional critical rate, 15% additional damage.
    Level 16: Critical Rate: +13%, Minimum Critical Damage: +9%. When fighting bosses, 16% additional critical rate, 16% additional damage.
    Level 17: Critical Rate: +14%, Minimum Critical Damage: +9%. When fighting bosses, 17% additional critical rate, 17% additional damage.
    Level 18: Critical Rate: +14%, Minimum Critical Damage: +9%. When fighting bosses, 18% additional critical rate, 18% additional damage.
    Level 19: Critical Rate: +15%, Minimum Critical Damage: +10%. When fighting bosses, 19% additional critical rate, 19% additional damage.
    Level 20: Critical Rate: +15%, Minimum Critical Damage: +10%. When fighting bosses, 20% additional critical rate, 20% additional damage.

Double Down -> Master level: 5

  • Try your luck! Roll two dice, and if both have the same number, you will receive a powerful buff.
  • Level 1: MP Cost: 60, 10% chance to roll two dice, Dice buff duration: 184 seconds.
    Cooldown: 200 seconds
    Level 2: MP Cost: 60, 20% chance to roll two dice, Dice buff duration: 188 seconds.
    Cooldown: 200 seconds
    Level 3: MP Cost: 60, 30% chance to roll two dice, Dice buff duration: 192 seconds.
    Cooldown: 200 seconds
    Level 4: MP Cost: 60, 40% chance to roll two dice, Dice buff duration: 196 seconds.
    Cooldown: 200 seconds
    Level 5: MP Cost: 60, 50% chance to roll two dice, Dice buff duration: 200 seconds.
    Cooldown: 200 seconds

Pirate Style -> Master level: 20

  • Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects and elements. As a pirate who does not fear death, you shouldn’t bother with dodging attacks.
  • Level 1: MP Cost: 45, Duration: 66 seconds, Weapon ATT: +1%, Abnormal Status and Elemental Resistance: +21%, 21% chance to prevent knock-back, Avoidability: -15.
    Level 2: MP Cost: 45, Duration: 72 seconds, Weapon ATT: +1%, Abnormal Status and Elemental Resistance: +22%, 22% chance to prevent knock-back, Avoidability: -30.
    Level 3: MP Cost: 45, Duration: 78 seconds, Weapon ATT: +2%, Abnormal Status and Elemental Resistance: +23%, 23% chance to prevent knock-back, Avoidability: -45.
    Level 4: MP Cost: 47, Duration: 84 seconds, Weapon ATT: +2%, Abnormal Status and Elemental Resistance: +24%, 24% chance to prevent knock-back, Avoidability: -60.
    Level 5: MP Cost: 47, Duration: 90 seconds, Weapon ATT: +3%, Abnormal Status and Elemental Resistance: +25%, 25% chance to prevent knock-back, Avoidability: -75.
    Level 6: MP Cost: 47, Duration: 96 seconds, Weapon ATT: +3%, Abnormal Status and Elemental Resistance: +26%, 26% chance to prevent knock-back, Avoidability: -90.
    Level 7: MP Cost: 47, Duration: 102 seconds, Weapon ATT: +4%, Abnormal Status and Elemental Resistance: +27%, 27% chance to prevent knock-back, Avoidability: -105.
    Level 8: MP Cost: 49, Duration: 108 seconds, Weapon ATT: +4%, Abnormal Status and Elemental Resistance: +28%, 28% chance to prevent knock-back, Avoidability: -120.
    Level 9: MP Cost: 49, Duration: 114 seconds, Weapon ATT: +5%, Abnormal Status and Elemental Resistance: +29%, 29% chance to prevent knock-back, Avoidability: -135.
    Level 10: MP Cost: 49, Duration: 120 seconds, Weapon ATT: +5%, Abnormal Status and Elemental Resistance: +30%, 30% chance to prevent knock-back, Avoidability: -150.
    Level 11: MP Cost: 49, Duration: 126 seconds, Weapon ATT: +6%, Abnormal Status and Elemental Resistance: +31%, 31% chance to prevent knock-back, Avoidability: -165.
    Level 12: MP Cost: 51, Duration: 132 seconds, Weapon ATT: +6%, Abnormal Status and Elemental Resistance: +32%, 32% chance to prevent knock-back, Avoidability: -180.
    Level 13: MP Cost: 51, Duration: 138 seconds, Weapon ATT: +7%, Abnormal Status and Elemental Resistance: +33%, 33% chance to prevent knock-back, Avoidability: -195.
    Level 14: MP Cost: 51, Duration: 144 seconds, Weapon ATT: +7%, Abnormal Status and Elemental Resistance: +34%, 34% chance to prevent knock-back, Avoidability: -210.
    Level 15: MP Cost: 51, Duration: 150 seconds, Weapon ATT: +8%, Abnormal Status and Elemental Resistance: +35%, 35% chance to prevent knock-back, Avoidability: -225.
    Level 16: MP Cost: 53, Duration: 156 seconds, Weapon ATT: +8%, Abnormal Status and Elemental Resistance: +36%, 36% chance to prevent knock-back, Avoidability: -240.
    Level 17: MP Cost: 53, Duration: 162 seconds, Weapon ATT: +9%, Abnormal Status and Elemental Resistance: +37%, 37% chance to prevent knock-back, Avoidability: -255.
    Level 18: MP Cost: 53, Duration: 168 seconds, Weapon ATT: +9%, Abnormal Status and Elemental Resistance: +38%, 38% chance to prevent knock-back, Avoidability: -270.
    Level 19: MP Cost: 53, Duration: 174 seconds, Weapon ATT: +10%, Abnormal Status and Elemental Resistance: +39%, 39% chance to prevent knock-back, Avoidability: -285.
    Level 20: MP Cost: 55, Duration: 180 seconds, Weapon ATT: +10%, Abnormal Status and Elemental Resistance: +40%, 40% chance to prevent knock-back, Avoidability: -300.

Maple Warrior -> Master level: 30

Dartle -> Master level: 30

  • Fires bullets with tremendous speed. Hold down the skill key to continuously attack.
  • Level 1: MP Cost: 6, Damage: 243%.
    Level 2: MP Cost: 6, Damage: 246%.
    Level 3: MP Cost: 6, Damage: 249%.
    Level 4: MP Cost: 6, Damage: 252%.
    Level 5: MP Cost: 6, Damage: 255%.
    Level 6: MP Cost: 6, Damage: 258%.
    Level 7: MP Cost: 6, Damage: 261%.
    Level 8: MP Cost: 6, Damage: 264%.
    Level 9: MP Cost: 6, Damage: 267%.
    Level 10: MP Cost: 7, Damage: 270%.
    Level 11: MP Cost: 7, Damage: 273%.
    Level 12: MP Cost: 7, Damage: 276%.
    Level 13: MP Cost: 7, Damage: 279%.
    Level 14: MP Cost: 7, Damage: 282%.
    Level 15: MP Cost: 7, Damage: 285%.
    Level 16: MP Cost: 7, Damage: 288%.
    Level 17: MP Cost: 7, Damage: 291%.
    Level 18: MP Cost: 7, Damage: 294%.
    Level 19: MP Cost: 7, Damage: 297%.
    Level 20: MP Cost: 8, Damage: 300%.
    Level 21: MP Cost: 8, Damage: 303%.
    Level 22: MP Cost: 8, Damage: 306%.
    Level 23: MP Cost: 8, Damage: 309%.
    Level 24: MP Cost: 8, Damage: 312%.
    Level 25: MP Cost: 8, Damage: 315%.
    Level 26: MP Cost: 8, Damage: 318%.
    Level 27: MP Cost: 8, Damage: 321%.
    Level 28: MP Cost: 8, Damage: 324%.
    Level 29: MP Cost: 8, Damage: 327%.
    Level 30: MP Cost: 9, Damage: 330%.

Continual Aiming -> Master level: 20

  • Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage.
  • Level 1: MP Cost: 25, Damage: 458%, Attacks chase the monster, Damage: +1%.
    Level 2: MP Cost: 25, Damage: 466%, Attacks chase the monster, Damage: +2%.
    Level 3: MP Cost: 25, Damage: 474%, Attacks chase the monster, Damage: +3%.
    Level 4: MP Cost: 25, Damage: 482%, Attacks chase the monster, Damage: +4%.
    Level 5: MP Cost: 28, Damage: 490%, Attacks chase the monster, Damage: +5%.
    Level 6: MP Cost: 28, Damage: 498%, Attacks chase the monster, Damage: +6%.
    Level 7: MP Cost: 28, Damage: 506%, Attacks chase the monster, Damage: +7%.
    Level 8: MP Cost: 28, Damage: 514%, Attacks chase the monster, Damage: +8%.
    Level 9: MP Cost: 28, Damage: 522%, Attacks chase the monster, Damage: +9%.
    Level 10: MP Cost: 31, Damage: 530%, Attacks chase the monster, Damage: +10%.
    Level 11: MP Cost: 31, Damage: 538%, Attacks chase the monster, Damage: +11%.
    Level 12: MP Cost: 31, Damage: 546%, Attacks chase the monster, Damage: +12%.
    Level 13: MP Cost: 31, Damage: 554%, Attacks chase the monster, Damage: +13%.
    Level 14: MP Cost: 31, Damage: 562%, Attacks chase the monster, Damage: +14%.
    Level 15: MP Cost: 34, Damage: 570%, Attacks chase the monster, Damage: +15%.
    Level 16: MP Cost: 34, Damage: 578%, Attacks chase the monster, Damage: +16%.
    Level 17: MP Cost: 34, Damage: 586%, Attacks chase the monster, Damage: +17%.
    Level 18: MP Cost: 34, Damage: 594%, Attacks chase the monster, Damage: +18%.
    Level 19: MP Cost: 34, Damage: 602%, Attacks chase the monster, Damage: +19%.
    Level 20: MP Cost: 37, Damage: 610%, Attacks chase the monster, Damage: +20%.

Regret of the Proud Dragon -> Master level: 30

  • Summon a proud dragon to fill the entire map in a sea of flames. Hits several enemies.
  • Level 1: MP Cost: 350, Damage: 404%, Attacks up to 15 enemies 3 times.
    Cooldown: 60 seconds
    Level 2: MP Cost: 350, Damage: 408%, Attacks up to 15 enemies 3 times.
    Cooldown: 58 seconds
    Level 3: MP Cost: 350, Damage: 412%, Attacks up to 15 enemies 3 times.
    Cooldown: 58 seconds
    Level 4: MP Cost: 350, Damage: 416%, Attacks up to 15 enemies 3 times.
    Cooldown: 56 seconds
    Level 5: MP Cost: 350, Damage: 420%, Attacks up to 15 enemies 3 times.
    Cooldown: 56 seconds
    Level 6: MP Cost: 350, Damage: 424%, Attacks up to 15 enemies 3 times.
    Cooldown: 54 seconds
    Level 7: MP Cost: 350, Damage: 428%, Attacks up to 15 enemies 3 times.
    Cooldown: 54 seconds
    Level 8: MP Cost: 350, Damage: 432%, Attacks up to 15 enemies 3 times.
    Cooldown: 52 seconds
    Level 9: MP Cost: 350, Damage: 436%, Attacks up to 15 enemies 3 times.
    Cooldown: 52 seconds
    Level 10: MP Cost: 350, Damage: 440%, Attacks up to 15 enemies 3 times.
    Cooldown: 50 seconds
    Level 11: MP Cost: 350, Damage: 444%, Attacks up to 15 enemies 3 times.
    Cooldown: 50 seconds
    Level 12: MP Cost: 350, Damage: 448%, Attacks up to 15 enemies 3 times.
    Cooldown: 48 seconds
    Level 13: MP Cost: 350, Damage: 452%, Attacks up to 15 enemies 3 times.
    Cooldown: 48 seconds
    Level 14: MP Cost: 350, Damage: 456%, Attacks up to 15 enemies 3 times.
    Cooldown: 46 seconds
    Level 15: MP Cost: 350, Damage: 460%, Attacks up to 15 enemies 3 times.
    Cooldown: 46 seconds
    Level 16: MP Cost: 350, Damage: 464%, Attacks up to 15 enemies 3 times.
    Cooldown: 44 seconds
    Level 17: MP Cost: 350, Damage: 468%, Attacks up to 15 enemies 3 times.
    Cooldown: 44 seconds
    Level 18: MP Cost: 350, Damage: 472%, Attacks up to 15 enemies 3 times.
    Cooldown: 42 seconds
    Level 19: MP Cost: 350, Damage: 476%, Attacks up to 15 enemies 3 times.
    Cooldown: 42 seconds
    Level 20: MP Cost: 350, Damage: 480%, Attacks up to 15 enemies 3 times.
    Cooldown: 40 seconds
    Level 21: MP Cost: 350, Damage: 484%, Attacks up to 15 enemies 3 times.
    Cooldown: 40 seconds
    Level 22: MP Cost: 350, Damage: 488%, Attacks up to 15 enemies 3 times.
    Cooldown: 38 seconds
    Level 23: MP Cost: 350, Damage: 492%, Attacks up to 15 enemies 3 times.
    Cooldown: 38 seconds
    Level 24: MP Cost: 350, Damage: 496%, Attacks up to 15 enemies 3 times.
    Cooldown: 36 seconds
    Level 25: MP Cost: 350, Damage: 500%, Attacks up to 15 enemies 3 times.
    Cooldown: 36 seconds
    Level 26: MP Cost: 350, Damage: 504%, Attacks up to 15 enemies 3 times.
    Cooldown: 34 seconds
    Level 27: MP Cost: 350, Damage: 508%, Attacks up to 15 enemies 3 times.
    Cooldown: 34 seconds
    Level 28: MP Cost: 350, Damage: 512%, Attacks up to 15 enemies 3 times.
    Cooldown: 32 seconds
    Level 29: MP Cost: 350, Damage: 516%, Attacks up to 15 enemies 3 times.
    Cooldown: 32 seconds
    Level 30: MP Cost: 350, Damage: 520%, Attacks up to 15 enemies 3 times.
    Cooldown: 30 seconds

Headshot -> Master level: 30

  • Aim for an enemy’s head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage.
  • Level 1: MP Cost: 10, instantly kills a regular monster. When fighting bosses, Damage: 510%, Number of Attacks: 4. Monster’s DEF Ignored: +11%, Critical Rate: +100%.
    Cooldown: 10 seconds.
    Level 2: MP Cost: 10, instantly kills a regular monster. When fighting bosses, Damage: 520%, Number of Attacks: 4. Monster’s DEF Ignored: +12%, Critical Rate: +100%.
    Cooldown: 10 seconds.
    Level 3: MP Cost: 10, instantly kills a regular monster. When fighting bosses, Damage: 530%, Number of Attacks: 4. Monster’s DEF Ignored: +13%, Critical Rate: +100%.
    Cooldown: 10 seconds.
    Level 4: MP Cost: 10, instantly kills a regular monster. When fighting bosses, Damage: 540%, Number of Attacks: 4. Monster’s DEF Ignored: +14%, Critical Rate: +100%.
    Cooldown: 10 seconds.
    Level 5: MP Cost: 10, instantly kills a regular monster. When fighting bosses, Damage: 550%, Number of Attacks: 4. Monster’s DEF Ignored: +15%, Critical Rate: +100%.
    Cooldown: 10 seconds.
    Level 6: MP Cost: 14, instantly kills a regular monster. When fighting bosses, Damage: 560%, Number of Attacks: 4. Monster’s DEF Ignored: +16%, Critical Rate: +100%.
    Cooldown: 9 seconds.
    Level 7: MP Cost: 14, instantly kills a regular monster. When fighting bosses, Damage: 570%, Number of Attacks: 4. Monster’s DEF Ignored: +17%, Critical Rate: +100%.
    Cooldown: 9 seconds.
    Level 8: MP Cost: 14, instantly kills a regular monster. When fighting bosses, Damage: 580%, Number of Attacks: 4. Monster’s DEF Ignored: +18%, Critical Rate: +100%.
    Cooldown: 9 seconds.
    Level 9: MP Cost: 14, instantly kills a regular monster. When fighting bosses, Damage: 590%, Number of Attacks: 4. Monster’s DEF Ignored: +19%, Critical Rate: +100%.
    Cooldown: 9 seconds.
    Level 10: MP Cost: 14, instantly kills a regular monster. When fighting bosses, Damage: 600%, Number of Attacks: 4. Monster’s DEF Ignored: +20%, Critical Rate: +100%.
    Cooldown: 9 seconds.
    Level 11: MP Cost: 14, instantly kills a regular monster. When fighting bosses, Damage: 610%, Number of Attacks: 4. Monster’s DEF Ignored: +21%, Critical Rate: +100%.
    Cooldown: 9 seconds.
    Level 12: MP Cost: 18, instantly kills a regular monster. When fighting bosses, Damage: 620%, Number of Attacks: 4. Monster’s DEF Ignored: +22%, Critical Rate: +100%.
    Cooldown: 8 seconds.
    Level 13: MP Cost: 18, instantly kills a regular monster. When fighting bosses, Damage: 630%, Number of Attacks: 4. Monster’s DEF Ignored: +23%, Critical Rate: +100%.
    Cooldown: 8 seconds.
    Level 14: MP Cost: 18, instantly kills a regular monster. When fighting bosses, Damage: 640%, Number of Attacks: 4. Monster’s DEF Ignored: +24%, Critical Rate: +100%.
    Cooldown: 8 seconds.
    Level 15: MP Cost: 18, instantly kills a regular monster. When fighting bosses, Damage: 650%, Number of Attacks: 4. Monster’s DEF Ignored: +25%, Critical Rate: +100%.
    Cooldown: 8 seconds.
    Level 16: MP Cost: 18, instantly kills a regular monster. When fighting bosses, Damage: 660%, Number of Attacks: 4. Monster’s DEF Ignored: +26%, Critical Rate: +100%.
    Cooldown: 8 seconds.
    Level 17: MP Cost: 18, instantly kills a regular monster. When fighting bosses, Damage: 670%, Number of Attacks: 4. Monster’s DEF Ignored: +27%, Critical Rate: +100%.
    Cooldown: 8 seconds.
    Level 18: MP Cost: 22, instantly kills a regular monster. When fighting bosses, Damage: 680%, Number of Attacks: 4. Monster’s DEF Ignored: +28%, Critical Rate: +100%.
    Cooldown: 7 seconds.
    Level 19: MP Cost: 22, instantly kills a regular monster. When fighting bosses, Damage: 690%, Number of Attacks: 4. Monster’s DEF Ignored: +29%, Critical Rate: +100%.
    Cooldown: 7 seconds.
    Level 20: MP Cost: 22, instantly kills a regular monster. When fighting bosses, Damage: 700%, Number of Attacks: 4. Monster’s DEF Ignored: +30%, Critical Rate: +100%.
    Cooldown: 7 seconds.
    Level 21: MP Cost: 22, instantly kills a regular monster. When fighting bosses, Damage: 710%, Number of Attacks: 4. Monster’s DEF Ignored: +31%, Critical Rate: +100%.
    Cooldown: 7 seconds.
    Level 22: MP Cost: 22, instantly kills a regular monster. When fighting bosses, Damage: 720%, Number of Attacks: 4. Monster’s DEF Ignored: +32%, Critical Rate: +100%.
    Cooldown: 7 seconds.
    Level 23: MP Cost: 22, instantly kills a regular monster. When fighting bosses, Damage: 730%, Number of Attacks: 4. Monster’s DEF Ignored: +33%, Critical Rate: +100%.
    Cooldown: 7 seconds.
    Level 24: MP Cost: 26, instantly kills a regular monster. When fighting bosses, Damage: 740%, Number of Attacks: 4. Monster’s DEF Ignored: +34%, Critical Rate: +100%.
    Cooldown: 6 seconds.
    Level 25: MP Cost: 26, instantly kills a regular monster. When fighting bosses, Damage: 750%, Number of Attacks: 4. Monster’s DEF Ignored: +35%, Critical Rate: +100%.
    Cooldown: 6 seconds.
    Level 26: MP Cost: 26, instantly kills a regular monster. When fighting bosses, Damage: 760%, Number of Attacks: 4. Monster’s DEF Ignored: +36%, Critical Rate: +100%.
    Cooldown: 6 seconds.
    Level 27: MP Cost: 26, instantly kills a regular monster. When fighting bosses, Damage: 770%, Number of Attacks: 4. Monster’s DEF Ignored: +37%, Critical Rate: +100%.
    Cooldown: 6 seconds.
    Level 28: MP Cost: 26, instantly kills a regular monster. When fighting bosses, Damage: 780%, Number of Attacks: 4. Monster’s DEF Ignored: +38%, Critical Rate: +100%.
    Cooldown: 6 seconds.
    Level 29: MP Cost: 26, instantly kills a regular monster. When fighting bosses, Damage: 790%, Number of Attacks: 4. Monster’s DEF Ignored: +39%, Critical Rate: +100%.
    Cooldown: 6 seconds.
    Level 30: MP Cost: 30, instantly kills a regular monster. When fighting bosses, Damage: 800%, Number of Attacks: 4. Monster’s DEF Ignored: +40%, Critical Rate: +100%.
    Cooldown: 5 seconds.

Heroic Raid -> Master level: 30

  • Summons a chivalrous ally to help shoot the area in front of you.
  • Level 1: MP Cost: 25, Damage: 474%, Attacks up to 6 enemies 4 times.
    Level 2: MP Cost: 25, Damage: 478%, Attacks up to 6 enemies 4 times.
    Level 3: MP Cost: 28, Damage: 482%, Attacks up to 6 enemies 4 times.
    Level 4: MP Cost: 28, Damage: 486%, Attacks up to 6 enemies 4 times.
    Level 5: MP Cost: 28, Damage: 490%, Attacks up to 6 enemies 4 times.
    Level 6: MP Cost: 31, Damage: 494%, Attacks up to 6 enemies 4 times.
    Level 7: MP Cost: 31, Damage: 498%, Attacks up to 6 enemies 4 times.
    Level 8: MP Cost: 31, Damage: 502%, Attacks up to 6 enemies 4 times.
    Level 9: MP Cost: 34, Damage: 506%, Attacks up to 6 enemies 4 times.
    Level 10: MP Cost: 34, Damage: 510%, Attacks up to 6 enemies 4 times.
    Level 11: MP Cost: 34, Damage: 514%, Attacks up to 6 enemies 4 times.
    Level 12: MP Cost: 37, Damage: 518%, Attacks up to 6 enemies 4 times.
    Level 13: MP Cost: 37, Damage: 522%, Attacks up to 6 enemies 4 times.
    Level 14: MP Cost: 37, Damage: 526%, Attacks up to 6 enemies 4 times.
    Level 15: MP Cost: 40, Damage: 530%, Attacks up to 6 enemies 4 times.
    Level 16: MP Cost: 40, Damage: 534%, Attacks up to 6 enemies 4 times.
    Level 17: MP Cost: 40, Damage: 538%, Attacks up to 6 enemies 4 times.
    Level 18: MP Cost: 43, Damage: 542%, Attacks up to 6 enemies 4 times.
    Level 19: MP Cost: 43, Damage: 546%, Attacks up to 6 enemies 4 times.
    Level 20: MP Cost: 43, Damage: 550%, Attacks up to 6 enemies 4 times.
    Level 21: MP Cost: 46, Damage: 554%, Attacks up to 6 enemies 4 times.
    Level 22: MP Cost: 46, Damage: 558%, Attacks up to 6 enemies 4 times.
    Level 23: MP Cost: 46, Damage: 562%, Attacks up to 6 enemies 4 times.
    Level 24: MP Cost: 49, Damage: 566%, Attacks up to 6 enemies 4 times.
    Level 25: MP Cost: 49, Damage: 570%, Attacks up to 6 enemies 4 times.
    Level 26: MP Cost: 49, Damage: 574%, Attacks up to 6 enemies 4 times.
    Level 27: MP Cost: 52, Damage: 578%, Attacks up to 6 enemies 4 times.
    Level 28: MP Cost: 52, Damage: 582%, Attacks up to 6 enemies 4 times.
    Level 29: MP Cost: 52, Damage: 586%, Attacks up to 6 enemies 4 times.
    Level 30: MP Cost: 55, Damage: 590%, Attacks up to 6 enemies 4 times.

Hero’s Will -> Master level: 5

Justice – Beginning of the Retaliation (Class Revamps)

October 29, 2012 Leave a comment

JUSTICE to be served in Maple World. The largest update in 2012 will be here in October 31st.

Justice update comes in 3 parts: First part is the Beginning of the Retaliation (which will be discussed here), 2nd is Phantom and 3rd is the Azwan Liberation.

The first part of the update includes revamps, new systems, and new class. Let’s go with the class revamps first.

REVAMPS

All class (Except Demon Slayer)

Maple Warrior

  • New Animation

Adventurer Thieves

Rogue

  Nimble Body

  • ACC and AVOID boost increased from 160 to 220 at Master Level.
  • Master Level decreased from 20 to 10.

Double Stab

  • At Master Level: Damage increased from 130% to 165%.
  • Animation has been updated.

Lucky Seven

  • At Master Level: Damage increased from 170% to 190%.

  Haste (moved from 2nd job)

  • New passive effect – at Master Level: Max Movement Speed +20.
  • New animation.

Removed skills:

Disorder

  Keen Eyes

Assassin

  Shuriken Burst (New Skill) -> Master level: 20

  • Consume multiple throwing stars to throw an exploding star at monsters.
  • At Master Level: Damage: 340%, Max Enemies Hit: 4.

Physical Training (New Skill) -> Master level 10

  • At Master Level: Increases LUK and DEX by 30.

  Gust Charm (New Skill) -> Master level: 20

  • Uses multiple throwing stars to blast enemies with wind.
  • At Master Level: Damage: 281%, Max Enemies Hit: 4, Knockback Range: 350.

  Flash Jump (Moved from 3rd job)

  • Can now be activated by pressing the Jump key in the air. (Jump + Jump)
  • Master Level decreased from 20 to 10.

Removed skills:

  1. Drain
  2. Shadow Resistance

Hermit

  Enveloping Darkness (New Skill) -> Master level: 20

  • At Master Level: Max HP +20%, Abnormal Status Resistance: 30%, Elemental Resistance: 30%.

  Alchemic Adrenaline (New Skill) -> Master level: 10

  • At Master Level: Increases the healing effect of potions by 170%, however potions that heal based on percentage (such as Elixirs) will not be affected.

Shade Splitter (New Skill) -> Master level: 20

  • At Master Level: Close range attack. Damage: 241% per hit, Number of Attacks: 2, Max Enemies Hit: 6.

Shadow Partner

  • Summoning Rock requirement removed.
  • At Master Level: Damage copied increased from 50% to 70%.

  Shadow Web

  • At Master Level: Bind chance decreased from 100% to 80%.
  • Damage over time added: 100% damage every second for 8 seconds(the enemy’s HP cannot drop below 1 from damage over time).
  • Animation has been updated.
  • Master Level decreased from 20 to 10.

  Dark Flare

  • New animations – Shows the active area

Shadow Stars (moved from 4th job)

  • At Master Level: Consume 100 stars to be able to use skills without consuming any stars in your inventory for 180 seconds.
  • Animation and icon (Shown here) have been updated.
  • Master level decreased from 30 to 10.

  Triple Throw (moved from 4th job)

  • At Master Level: Damage: 223% per hit, Number of attacks: 3.
  • Animation has been updated.
  • Master level decreased from 30 to 20.

  Venom (moved from 4th job)

  • At Master Level: Poison is permanently applied to your claw, giving all your attacks a 30% chance to poison enemies, inflicting 90% damage every second for 6 seconds.
  • The poison is not stackable, and the enemy’s HPcannot drop below 1.
  • Animation has been updated.
  • Master level decreased from 30 to 20.

Expert Throwing Star Handling (moved from 4th job)

  • At Master Level: Increases the damage of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw’s damage by 20%. Grants a chance to use a skill without consuming throwing stars or MP.
  • 20% chance of recharging 1 star.
  • When this effect activates. the next attack will be a critical hit.
  • Master level is still 10.

Removed skills:

  Alchemist

Meso Up

Shadow Meso

Avenger

Night Lord

Quad Star (New Skill) -> Master level: 30

  • At Master Level: Damage: 293% per hit, Number of Attacks: 4.

  Toxic Venom (New Skill) -> Master level: 30

  • At Master Level: Increases Venom’s skill effects to 50% chance of inflicting 160% damage every second for 8 seconds.
  • Venom effect can now stack up to three times.
  • Prerequisite: Lv.20 Venom

  Claw Expert (New Skill) -> Master level: 30

  • At Master Level: Increases your claw mastery to 70%, attack by 30, and accuracy and avoid by 15%.

Dark Harmony (New Skill) -> Master level: 30

  • At Master Level: Active: Weapon ATT +40. Passive: Enemy DEF Ignored: 30%.

  Frailty Curse (New Skill) -> Master level: 30

  • At Master Level: Creates an area where monsters’ attack and defense will be decreased by 30% and their movement speed will be decreased by 60.
  • Cooldown: 40 seconds.

Sudden Raid (New skill) -> Master Level: 30

  • At Master Level: Attack up to 15 monsters for 1150% damage, burning them for 10 seconds inflicting 210% damage over time every second (the enemy’s HP cannot drop below 1 from damage over time)
  • Cooldown: 30 seconds.

^ The skill from old Dual Blade

Taunt

  • Defense increase of monster has been deleted.
  • At Master Level: item and experience rate boost has been decreased from 40% to 30%.
  • Master Level decreased from 30 to 20.

Removed Skills:

Ninja Ambush

Ninja Storm
Bandit

Physical Training (New Skill) -> Master level 10

  • At Master Level: Increases LUK and DEX by 30.

Channel Karma (New Skill) -> Master level: 20

  • At Master Level: Weapon ATT +30, Duration: 180 sec.

  Flash Jump (Moved from 3rd job)

  • Can now be activated by pressing the Jump key in the air. (Jump + Jump)
  • Master Level decreased from 20 to 10.

  Steal

  • At Master Level: Chance to steal increased from 40% to 49%.
  • Damage increased from 300% to 330%.
  • Stun duration increased from 4 seconds to 5 seconds.
  • Haste prerequisite removed.
  • Master Level decreased from 20 to 10.

Savage Blow

  • At Master Level: Damage has been increased from 90% to 94%.
  • Animation has been updated.
  • Master level decreased from 30 to 20.

Shield Mastery (moved from 3rd job)

  • At Master Level: When wearing a shield, Weapon/Magic DEF +110% , Avoidability +20%.
  • Master Level: 10

Meso Guard (moved from 3rd job)

  • Part of the damage inflicted on you is taken out of your mesos instead of your HP.
  • At Master Level: Damage Blocked: 50%, Duration: 190 sec.
  • Master Level: 10

Removed skills:

  1. Shadow Resistance

Chief Bandit

  Phase Dash (New skill) -> Master level: 20

  • Dash into enemies with a chance to knock them back.
  • At Master Level: Damage: 358% per hit, Number of Attacks: 2, Max Enemies Hit: 4.

  Enveloping Darkness (New Skill) -> Master level: 20

  • At Master Level: Max HP +20%, Abnormal Status Resistance: 30%, Elemental Resistance: 30%.

  Midnight Carnival (New Skill) -> Master level: 20

  • At Master Level: Damage 122% per hit, Number of Attacks: 8 times.

Meso Mastery (moved from 4th job)

  • Increases meso drop rate and increases the effectiveness of all skills that use mesos.
  • At Master Level: Mesos dropped by monsters increased by 20%, Pickpocket’s meso drop rate boost +20%, damage absorbed by Meso Guard +10%, mesos used by Meso Guard -20%, and Meso Explosion’s damage +60% total per use.
  • Master Level: 10

Pickpocket

  • Duration removed, it can now be toggled on/off.
  • MP cost lowered.

Meso Explosion

  • At Master Level: Damage increased from 180% to 186% per meso.
  • Animation has been updated.

Shadow Partner

  • Summoning Rock requirement removed.
  • At Master Level: Damage copied increased from 50% to 70%.

  Dark Flare

  • New animations – Shows the active area

Venom (moved from 4th job)

  • At Master Level: Poison is permanently applied to your dagger, giving all your attacks a 30% chance to poison enemies, inflicting 90% damage every second for 6 seconds.
  • The poison is not stackable, and the enemy’s HP cannot drop below 1.
  • Animation has been updated.
  • Master Level: 20

Removed Skills:
Band of Thieves
Chakra
Assaulter

Shadower

 Toxic Venom (New Skill) -> Master level: 10

  • At Master Level: Increases Venom’s skill effects to 50% chance of inflicting 160% damage every second for 8 seconds, Venom effect can now stack up to three times.
  • Pre-requisite: Lv.20 Venom

Sudden Raid (New skill) -> Master Level: 30

  • At Master Level: Attack up to 15 monsters for 1150% damage, burning them for 10 seconds inflicting 210% damage over time every second (the enemy’s HP cannot drop below 1 from damage over time)
  • Cooldown: 30 seconds.

Dagger Expert (New skill) -> Master level: 30

  • At Master Level: Dagger Mastery +70%, Weapon ATT +30, ACC/Avoid + 15%. Master Level: 30.
  • Prerequisite: Lv.20 Dagger Mastery

 Shadower Instinct (New skill) -> Master level: 20

  • At Master Level: Passive: Enemy DEF Ignored: 30%, accumulate Body Count points upon each attack.
  • Active: Weapon ATT+20, additional +6 for each Body Count point (uses entire Body Count).

-> Assassinate

  • At Master Level: Damage increased from 600% to 740%.
  • Dark Sight is no longer required but damage will increase by 150% if used.
  • If you use Assassinate with 5 Body Count points, Assassinate’s damage will be increased 2.5x.
  • Animation has been updated.

Smokescreen

  • New Effect – At Master Level: All party members within the smokescreen have their critical damage increased by 20%.
  • Cooldown decreased from 360sec to 300 sec.
  • Animation has been updated.

-> Boomerang Stab

  • At Master Level: Damage increased from 670% per hit to 710% per hit.
  • Amount of monsters hit has been increased from 4 to 6.

Removed skills:
Taunt
Ninja Ambush

Dual Blade

Rogue

Self Haste (Moved from 2nd job)

  • New effect – at Master Level: Max Movement Speed +20.

Blade Acolyte

Physical Training (New skill) -> Master level: 10

  • At Master Level: Increases LUK and DEX by 30.

Channel Karma (New Skill) -> Master level: 20

  • At Master Level: Weapon ATT +30, Duration: 180 sec.

Flash Jump (moved from 3rd job)

  • Can now be activated by pressing the Jump key in the air.
  • Master Level decreased from 15 to 10.

Removed Skills:

  1. Shadow Resistance

Blade Specialist

Venom (moved from 4th job)

  • At Master Level: Poison is permanently applied to your dagger, giving all your attacks a 30% chance to poison enemies, inflicting 90% damage every second for 6 seconds.
  • The poison is not stackable, and the enemy’s HP cannot drop below 1.
  • Animation has been updated.
  • Master Level: 20

^ Basicly the same as Chief Bandit’s

Blade Lord

  Enveloping Darkness (New Skill) -> Master level: 20

  • At Master Level: Max HP +20%, Abnormal Status Resistance: 30%, Elemental Resistance: 30%.

Removed skills:

  1. Owl Spirit

Blade Master

Sudden Raid (New skill) -> Master Level: 30

  • At Master Level: Attack up to 15 monsters for 1150% damage, burning them for 10 seconds inflicting 210% damage over time every second (the enemy’s HP cannot drop below 1 from damage over time)
  • Cooldown: 30 seconds

Night Walker

Night Walker (I)

  Nimble Body

  • ACC and AVOID boost increased from 160 to 220 at Master Level.
  • Master Level decreased from 20 to 10.

Lucky Seven

  • At Master Level: Damage increased from 170% to 190%.

  Haste (moved from 2nd job)

  • New passive effect – at Master Level: Max Movement Speed +20.
  • New animation.

Removed skills:

Disorder

  Keen Eyes

Night Walker (II)

  Shuriken Burst (New Skill) -> Master level: 20

  • Consume multiple throwing stars to throw an exploding star at monsters.
  • At Master Level: Damage: 340%, Max Enemies Hit: 4.

  Gust Charm (New Skill) -> Master level: 20

  • Uses multiple throwing stars to blast enemies with wind.
  • At Master Level: Damage: 281%, Max Enemies Hit: 4, Knockback Range: 350.

Removed Skills:

  1. Vanish

Night Walker (III)

  Enveloping Darkness (New Skill) -> Master level: 20

  • At Master Level: Max HP +20%, Abnormal Status Resistance: 30%, Elemental Resistance: 30%.

  Alchemic Adrenaline (New Skill) -> Master level: 10

  • At Master Level: Increases the healing effect of potions by 170%, however potions that heal based on percentage (such as Elixirs) will not be affected.

Shade Splitter (New Skill) -> Master level: 20

  • At Master Level: Close range attack. Damage: 241% per hit, Number of Attacks: 2, Max Enemies Hit: 6.

Shadow Stars (New skill) -> Master level: 10

  • At Master Level: Consume 100 stars to be able to use skills without consuming any stars in your inventory for 180 seconds.

Quad Star (New Skill) -> Master level: 20

  • At Master Level: Damage: 253% per hit, Number of Attacks: 4.

Shadow Partner

  • Summoning Rock requirement removed.
  • At Master Level: Damage copied increased from 50% to 70%.

  Shadow Web

  • At Master Level: Bind chance decreased from 100% to 80%.
  • Damage over time added: 100% damage every second for 8 seconds(the enemy’s HP cannot drop below 1 from damage over time).
  • Animation has been updated.
  • Master Level decreased from 20 to 10.

  Dark Flare

  • New animations – Shows the active area

  Venom

  • Damage decreased from 110% to 90%, duration decreased from 8 seconds to 6 seconds.
  • Animation has been updated.

Removed Skills:

  1. Triple Throw
  2. Alchemist
  3. Avenger

Adventurer Pirates

Pirate

 Shadow Heart (New skill) -> Master level: 10

  • At Master Level: Increases your critical rate by +20% and minimum critical damage by +10%.

Comet Booster -> Renamed from “Quick Motion”

  • Master level decreased from 20 to 10.
  • At Master Level: Permanently increases accuracy by +220, max movement speed by +20, and jump by +10.

  Somersault Kick

  • At Master Level: Damage increased from 200% to 305%.
  • Animation has been updated.

Dash

  • At Master Level: Movement speed increased from +30 to +50, jump +20.
  • +100% additional damage dealt when Corkscrew Blow or Triple Fire used during Dash.
  • 100% stance effect applied during dash.

Double Shot

  • At Master Level: Damage increased from 130% to 165%.
  • Animation has been updated.

Removed skills:

  1.  Flash Fist

Infighter

 Tornado Uppercut (New skill) -> Master level: 20

  • At Master Level: Damage 375%, Max Enemies Hit: 6.

 Physical Training (New skill) -> Master level: 10

  • At Master Level: Permanently increase STR by +30 and DEX by +30.

 Dark Clarity (New skill) -> Master level: 20

  • At Master Level: Weapon ATT +30, Accuracy +160, Duration 180 sec.

 Perseverance (New skill) -> Master level: 10

  • At Master Level: Recover 5% HP/MP every 5 sec.

 Corkscrew Blow

  • Charging removed.
  • Can be combed after Spiral Assault, a 3rd job skill.
  • Animation has been updated.

Removed skills:

  1. Backspin Blow
  2. Double Uppercut
  3. MP Recovery
  4.  Oak Barrel
  5. Critical Punch

Buccaneer

 Spiral Assault (New skill) -> Master level: 20

  • Can be followed up with Corkscrew Blow.
  • At Master Level: Damage 325%, Max Enemies Hit: 6, Number of Attacks: 2.

 Admiral’s Wings (New skill) -> Master level: 20

  • At Master Level: Damage Received -20%, Duration 180 sec.

 Precision Strikes (New skill) -> Master level: 20

  • At Master Level: Permanently increase Critical Rate +15%, Critical Damage +10%, Additional Critical Rate on Bosses +20%.

 Opportunistic Fighter -> Renamed from “Stun Mastery”

  • Attacks also have a chance to stun targets.
  • At Master Level: Critical Rate when attacking stunned enemies increased from +30% to +60%, Stun Rate +20%.

 Energy Charge

  • At Master Level: Energy charged from attacks from 200 to 300, Weapon ATT from +20 to +30,
  • Avoidability stat removed.
  • Movement Speed +50.
  • Double energy charged when attacking bosses.

Energy Burst

  • Changed to multi hit skill.
  • At Master Level: Damage from 680% to 400%, Number of Attacks: 2, Max Enemies Hit from 4 to 6.
  • Required Skill: Energy Charge Lv.1

Landlubber Blast -> Renamed from “Shockwave”

  • Master level decreased from level 30 to 20.

Removed skills

  1. Energy Drain
  2. Transformation
  3. Brawling Mastery

 
Viper

 Octopunch (New skill) -> Master level: 30

  • At Master Level: Damage 250%, Number of Attacks: 8.

Double Down (New skill) -> Master level: 5

  • Required Skill: Luck of the Die Lv.20.
  • Set chance to roll die again when Roll of the Dice is used. At Master Level: 50% chance of rolling a Double Down, Duration 200 sec.

 Nautilus Strike (New skill) -> Master level: 30

  • At Master Level: Damage 520%, Max Enemies Hit: 15, Number of Attacks: 3.
  • Cooldown: 30 sec.

 Typhoon Crush (New skill) -> Master level: 20

  • At Master Level: 40% chance of ignoring all enemy DEF.

 Crossbones (New skill) -> Master level: 20

  • At Master Level: Attack +15%, Duration 180 sec.
  • Permanently increase Knuckle Mastery +70%, Status/Elemental Resistance +30%.

 Viper Blast (New skill) -> Master level: 30

  • Can only be used when energy is fully charged.
  • At Master Level: Damage 550%, Max Enemies Hit: 10, Number of Attacks: 4. Permanently increase energy charge by 100 with each attack.

 Dragon Strike

  • Changed to multi hit skill.
  • At Master Level: Damage changed from 850% to 700%, Number of Attacks: 2.

Time Leap

  • Master level decreased from 30 to 5.

Pirate’s Revenge

  • Text effect displayed when skill activates.

^?????

Removed Skills:

  1. Barrage
  2. Energy Orb
  3. Super Transformation
  4. Demolition
  5. Snatch

Gunslinger

 Infinity Blast (New skill) -> Master level: 10

  • Uses multiple bullets and lets you attack without using any ammo for a short time.
  • At Master Level: Duration 180 sec.

 Physical Training (New skill) -> Master level: 10

  • At Master Level: Permanently increase STR by +30 and DEX by +30.

 Rapid Blast -> Renamed from “Invisible Shot”

  • Changed to multi hit skill: Damage changed from 340% to 131%, Max Enemies Hit: 4, Number of Attacks: 3.

Wings

  • Master level decreased from 10 to 5.
  • Jump high when you use the skill. Press and hold the skill key to descend slowly.

Triple Shot

  • Moved from 3rd job.

Removed Skills:

  1.  Grenade
  2. Blank Shot
  3. Critical Shot

Valkyrie
Blunderbuster (New skill) -> Master level: 20

  • At Master Level: Damage 450%, Max Enemies Hit: 6, Number of Attacks: 2.

 Cross Cut Blast (New skill) -> Master level: 20

  • At Master Level: Weapon ATT +30, can be used 700 times before the buff ends.

 Blackboot Bill (New skill) -> Master level: 20

  • At Master Level: Damage 734%, Max Enemies Hit: 6, Knockback Range: 400.

 All Aboard (New skill) -> Master level: 20

  • Summon a random Nautilus crew member to attack enemies.
  • At Master Level: Crewman Damage 310%, Duration 120 sec, Cooldown 30 sec.

 Outlaw’s Code (New skill) -> Master level: 20

  • At Master Level: Permanently increases Weapon/Magic DEF +30%, Max HP/MP +600.

 Full metal Jacket (New skill) -> Master level: 20

  • At Master Level: Permanently increases Critical Rate +30%, Enemy DEF ignored 20%.

 Octo-Cannon (New skill) -> Master level: 20

  • At Master Level: Octopus Damage 140%, Summon Duration 30 sec, Cooldown 10 sec.

Removed Skills:

  1. Octopus
  2. Gaviota
  3. Flamethrower
  4. Ice Splitter
  5. Homing Beacon

Captain

 Rapid Fire

  • At Master Level: Damage changed from 225% to 330%.
  • Animation has been updated.

 Nautilus Strike (New skill) -> Master level: 30

  • At Master Level: Damage 520%, Max Enemies Hit: 15, Number of Attacks: 3.
  • Cooldown: 30 sec.

Double Down (New skill) -> Master level: 5

  • Required Skill: Luck of the Die Lv.20.
  • Set chance to roll die again when Roll of the Dice is used. At Master Level: 50% chance of rolling a Double Down, Duration 200 sec.

Parrotargetting (New skill) -> Master level: 20

  • At Master Level: Damage 610%, Bonus Damage +20%.

 Brain Scrambler (New skill) -> Master level: 30

  • Chance to Defeat Normal Enemies – At Master Level: Damage 800%, Max Attacks vs. Boss Monsters: 4, DEF Ignored 40%, Bonus Critical Chance 100%.
  • Cooldown 5 sec.

 Eight-Legs Easton (New skill) -> Master level: 30

  • At Master Level: Damage 590%, Max Enemies Hit: 6, Number of Attacks: 4.

 Jolly Roger (New skill) -> Master level: 20

  • At Master Level: Attack +10%, Abnormal Status/Elemental Resistance +30%, Stance Chance 60%, Avoidability -300, Duration 180 sec.

 Ahoy Mateys (New skill) -> Master level: 10

  • Required skill: All Aboard Level 20
  • At Master Level: Crewman Attack +10%, When a crewman is summoned: Weapon ATT +30.
  • Unique effects for each crewman:
  1. Muirhat: Critical Damage +10%:
  2. Valerie: Critical Rate +10%:
  3. Jack: HP/MP +20%, Movement Speed +20.

 Majestic Presence (New skill) -> Master level: 30

  • At Master Level: Permanently increases Gun Mastery 70%, 70% additional explosion damage upon performing a short-firing attack.

Pirate’s Revenge

  • Text effect displayed when skill activates.

Removed Skills:

  1.  Bullseye
  2.  Elemental Boost
  3. Wrath of the Octopi
  4. Air Strike
  5. Battleship
  6. Battleship Cannon
  7. Battleship Torpedo
  8. Hypnotize

Striker

Some of the information may be wrong here. Sorry for that *:/

Striker (I)

 Shadow Heart (New skill) -> Master level: 10

  • At Master Level: Increases your critical rate by +20% and minimum critical damage by +10%.

Dash

  • At Master Level: Movement speed increased from +30 to +50, jump +20.
  • +100% additional damage dealt when Corkscrew Blow used during Dash.
  • 100% stance effect applied during dash.

HP Boost (Moved from 2nd job)

Comet Booster -> Renamed from “Quick Motion”

  • Master level decreased from 20 to 10.
  • At Master Level: Permanently increases accuracy by +220, max movement speed by +20, and jump by +10.

  Somersault Kick

  • At Master Level: Damage increased from 200% to 305%.

Removed skills:

  1.  Flash Fist

Striker (II)

 Tornado Uppercut (New skill) -> Master level: 20

  • At Master Level: Damage 375%, Max Enemies Hit: 6.

 Dark Clarity (New skill) -> Master level: 20

  • At Master Level: Weapon ATT +30, Accuracy +160, Duration 180 sec.

 Energy Charge

  • At Master Level: Energy charged from attacks decreased from 350 to 300, Weapon ATT from +20 to +30,
  • Avoidability stat removed.
  • Movement Speed +50.
  • Double energy charged when attacking bosses.

Energy Burst

  • Changed to multi hit skill.
  • At Master Level: Damage from 680% to 400%, Number of Attacks: 2, Max Enemies Hit from 4 to 6.
  • Required Skill: Energy Charge Lv.1

 Corkscrew Blow

  • Charging removed.
  • Animation has been updated.

Removed skills:

  1. Lightning Charge
  2. Critical Punch

Striker (III)

 Precision Strikes (New skill) -> Master level: 20

  • At Master Level: Permanently increase Critical Rate +15%, Critical Damage +10%, Additional Critical Rate on Bosses +20%.

 Viper Blast (New skill) -> Master level: 20

  • Can only be used when energy is fully charged.
  • At Master Level: Damage 260%, Max Enemies Hit: 9, Number of Attacks: 4. Permanently increase energy charge by 80 with each attack.

 Octopunch (New skill) -> Master level: 20

  • At Master Level: Damage 120%, Number of Attacks: 8.
  • Unlocks at level 90 after completing certain quests.

 Opportunistic Fighter -> Renamed from “Stun Mastery”

  • Attacks also have a chance to stun targets.
  • At Master Level: Critical Rate when attacking stunned enemies increased from +30% to +60%, Stun Rate +20%.

Landlubber Blast -> Renamed from “Shockwave”

  • Master level decreased from 30 to 20.

Spark

  • Master level decreased from 20 to 10.

Removed skills

  1. Energy Drain
  2. Transformation

Other Classes

Paladin

Blast

  • At Master Level: Damage decreased from 340% per hit to 260% per hit, number of attacks increased from 3 to 4.
  • Amount of monster’s defense ignored increased from 20% to 30%

Advanced Charge

  • At Master Level: Damage decreased from 700% to 370% per hit, amount of hits has been increased from 1 to 2.

Bishop

Advanced Blessing

  • At Master level: Weapon and Magic Att +30 (Original: 25)

Arch Mage (F/P)

Mist Eruption

  • At Master Level: Damage decreased from 600% per hit to 460% per hit, number of attacks increased from 5 to 6.

Paralyze

  • At Master Level: Damage decreased from 300% per hit to 240% per hit, number of attacks has been increased from 3 to 4.

Crossbow Master

Piercing Arrow

  • At Master Level: Damage decreased from 1500% per hit to 520% per hit, number of attacks increased from 1 to 3.

Battle Mage

Energize

  • HP & MP amount increased by 30% when mastered.
  • Weapon DEF & Magic DEF change amount is now applied based on skill level.

Legends

They are about to get nerf-ed. Time to quit them until they return.

Cannon Shooter

Cannon Shooter (II)

Scatter Shot

  • At Master Level: Damage decreased from 220% to 180%.

Barrel Bomb

  • At Master Level: Initial damage decreased from 50% to 40%, explosion damage decreased from 300% to 250%.

Cannon Shooter (III)

Cannon Spike

  • At Master Level: Damage decreased from 260% to 170%.

Monkey Wave

  • At Master Level: Damage decreased from 1000% to 760%.

Cannon Shooter (IV)

Cannon Bazooka

  • At Master Level: Damage decreased from 650% to 600%.

Anchors Away

  • At Master Level: Damage decreased from 500% to 300%.
  • Self-destruction damage decreased from 620% to 420%

Cannon Barrage

  • At Master Level: Damage decreased from 305% to 285%.

Mercedes

Mercedes (II)

Parting Shot

  • At Master Level: Damage decreased from 90% to 60%.

Final Attack: Dual Bowguns

  • At Master Level: First arrow now does 75% damage and second arrow does 50% damage.

Mercedes (III)

Stunning Strikes

  • At Master Level: Damage decreased from 126% to 115%.

Unicorn Spike

  • At Master Level: Damage decreased from 150% to 140%.

Aerial Barrage

  • Damage decreased from 120% to 100%.
  • Rising Rush’s damage boost decreased from 30% to 20%.

Mercedes (IV)

Spikes Royale

  • At Master Level: Damage decreased from 572% to 520%.

Lightning Edge

  • At Master Level: Damage decreased from 435% to 405%.

Rolling Moonsault

  • At Master Level: Damage decreased from 190% to 170%.

Advanced Final Attack

  • At Master Level: First arrow now does 105% damage and second arrow does 70% damage.

Demon Slayer

Demon Slayer (II)

Barbed Lash

  • At Master Level: Damage boost decreased from 40% to 20%.

Soul Eater

  • At Master Level: Damage decreased from 150% to 100%.

Outrage

  • At Master Level: Critical chance boost decreased from 20% to 10%.

Demon Slayer (III)

 Demon Lash Arch

  • At Master Level: Damage boost decreased from 80% to 60%, cumulative damage boost decreased from 120% to 80%.

Judgment

  • At Master Level: Damage decreased from 300% per hit to 150% per hit.

Carrion Breath

  • At Master Level: Damage decreased from 169% to 140%.
  • Damage over time decreased from 135% to 115%.

Black-Hearted Strength

  • At Master Level: Resistance to elements and abnormal statuses decreased from 80% to 60%.

Demon Slayer (IV)

Demon Thrash

  • At Master Level: Cumulative damage boost decreased from 280% to 200%.

Infernal Concussion

  • At Master Level: Aerial damage decreased from 335% per hit to 235% per hit.

Demon Impact

  • At Master Level: Damage decreased from 400% per hit to 240% per hit, Ignore Boss DEF decreased from 50% to 30%.

Binding Darkness

  • At Master Level: Damage decreased from 900% to 700%, damage over time decreased from 200% to 140%.

Leech Aura

  • At Master Level: More than 50% of your HP cannot be recovered, 1 minute cooldown after absorption.

That’s the end of class revamps. =D

Justice is near

October 28, 2012 Leave a comment

 

Justice is almost here! We all know that this trailer has been released for a few weeks and most of us know about the updates already.

Still, just a small reminder:

31 October – Beginning of the Retaliation

  • Thief Revamp
  • Pirate Revamp
  • Legends Nerfing
  • Character Card System
  • Part Time Job
  • Zen

14 November – Phantom

5 December – Liberation of Azwan.

For more information, refer the interactive card above. Source: http://maple.asiasoftsea.com

Prepare for JUSTICE!

Dear Diary – 24 October 2012

October 24, 2012 Leave a comment

It’s been 3 weeks, the exams has stressed me out a lot. Luckily, I managed to survived it until now. It’s time to highlight out the timetable.

75% of the timetable is gone NOW. There is 3 more days of my exams left. It’s not that much and I can manage it out.

Secondly, what I want to say is that I would have to remove my other page – Legacy of flyknight2. Due to high expectation of boredness and my weak grammar, I made this decision and that page will be removed on the first of November. I would replace it with some article typings instead :). It would be a much easier job.

By the day the exam ends, it’s already Justice xD.

Another thing, there is a minor patch today. It’s mainly about fixing Cygnus Expedition and the Halloween Quest Bug. I don’t really think it’s a minor patch. I can’t Auto Patch nor Manual Patch it >.<. There is something wrong with the downloading system I think. I just hope I can get back into the game faster.

I guess that is it for now, I will update the Justice notes when they are released. Wish me luck until then 🙂

Categories: flyknight2's diary

Small part of memories

October 20, 2012 Leave a comment

I miss the good old days.
I go to my Youtube and searched for my old videos. Today, I will be sharing those memories against Papulatus.

Big Bang Era

Level 147. Man! That was way back.

No stance, no Magnet, Enrage was less than level 10. 1 Intrepid Slash with only around 30k. Was so weak back then.
Chaos Era

Improved to level 164. It was a year ago.

Not much of improvement, increased level on Stance and max level of Enrage. It’s a great start.

 

Jump Era

Not Available.

 

Legends Era

Before the release of Demon Slayer. I went challenging myself again.

Was not bad, can defeat in a few minutes. Still, when compared to….

 

Revamps Era

2 months ago. Reached level 200. Feel like very powerful now.

When I was watching back these video, I was like: “I was so noob back then >.<”

I am improving all the time and I noticed the small change by each update. Each of them improves me to be better.

 

JUSTICE Era

Coming soon =D

 

Well, the moral of the story is: One can improve as long he or she tries to improve himself or herself.

So yea, this is fly. The one that remains normal all the time.

I wonder, what will happen in the future? Better? worse?

Categories: flyknight2's diary

Ready for Justice?

October 3, 2012 Leave a comment

Still wondering when is the Justice update. I have no clue to it except that it may be released on 31 October since current events mostly end on that day.

Lets’ go to the updates. I believe most of you already knew about it.

WE ARE HAVING AN EXCLUSIVE CLASS. Nothing to cheer about here, MapleSEA just COPIED the ChinaMS exclusive class – Dragon Warrior and claimed it as their own. Come on! Think of a REAL exclusive class….

The worse part is they renamed Dragon Warrior into Zen.

Most of you who are reading probably knew about this class. Let’s watch a trailer video from Taiwan shall we?

Phantom

The P in M.A.P.L.E is here now! The legendary thief hero who uses cane and cards to fight – Phantom. Lots of people have been waiting for him to come, I’m no difference. Phantom has a unique ability to steal Adventurer skills which is very cheating :P.

GMS dubbed much >.<. Was expecting this to happen anyway. They already took Mercedes, they will steal Luminous also…

Info coming soon? We already know much about him. He is a Thief, uses Cane as primary weapon and Cards as secondary weapon. Main attribute is LUK then is DEX. He has a link skill which gives 10% Critical Rate. He steals skills, teleport way faster than a Mage does it. Well, and a lot more.

Who will come first? Zen or Phantom? Will probably be Zen + Thief + Pirate revamps then only the arrival of Phantom.

That’s it for now. Will update if there is any more info.

My plannings for the month October

September 26, 2012 Leave a comment

It’s time to plan out my October scheduele. Why would I do this? This is because in October, my time will be limited to be spent in the game due to exams.

It is not a very important exam, but all exams are very important to me.

Notice the timetable above, (you may not understand this because it is in Bahasa Malaysia).

It’s the final year exam, it starts from October 5 (next Friday from today), until the end of October. You may see that there are few gaps until the next paper.

EG: From Physics Kertas 1, Kertas 2 (23 October) to Physics Kertas 3, Chemistry Kertas 3 (29 October).

It is a quite huge gap between them BUT! There are a lot of topics to study, lots to remember and have to master them.

fly’s plan

My time is widely limited to be spent in the game. Hence, I’ve made a plan.

  • I will reduce bossing for the entire month.

Bossing wastes a lot of time and it doesn’t give me much rewards as well. If possible, I will only go bosses on weekends if the paper on the following day is easy (EG: Before Additional Mathematics). If the paper is hard for me (mostly at the end of the month), I will REJECT all boss runs until the paper is finished.

  • Sticking to daily activities.

My daily activities are as follow:

  1. PvP
  2. Endless Tower
  3. Protect Merlion

These activites are important because they can increase my assets (Gallant Emblems, MaplePoints) for important uses.

I calculated that these 3 activites will burn me nearly 2 hours daily (50 minutes PvP, 20 minutes Endless Tower, Estimated 30 minutes Protect Merlion).

If I don’t have the time to control, I have no choice but to leave them for some days (EG: 5-11 October).

  • No typing articles

My “novel” will be updated after my exams. I apologize for that but it’s the best for me. I do want also to finish up the story but my exams have prevent me to do so.

Don’t worry, after the exams, I will have 2 months time to play, continue the next chapter, and try PHANTOM!!

I hope you will still support me.

I will be back 🙂

That is all for now, thanks for your kind understanding

flyknight2, September 26

Categories: flyknight2's diary